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About me

-> I am currently studying Software Engineering at South China Normal University.

-> I am a game developer, digital artist, and an independent scholar of game studies.

-> I am the lead programmer at Littleroot Studio, which developed Childish Life.

-> My work focuses on conceptual reflections and poetic experiences, existing at the intersection between art and games.

What I Do

-> Game Programming/ Game Development/ Game Studies

-> Unity/ Godot/ C#/ C++

-> Digital Art/ Philosophy/ Art History

-> Artificial Intelligence/ Software Engineering

-> User Research/ Market Research

Work Experience

-> Littleroot Studio | Lead programmer | 2023.03 - NOW

-> Hot Zone Network | Game Dev Intern | 2024.07 - 2024.09

-> Tencent Games | User Researcher Intern | 2022.10 - 2023.05

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PROJECTS

Selected works 2021>>>2025

Junk Drawer

  • The Wrong Human Absorption

    Video Game/ We recreated the childhood game experiences of Where‘s My Water? and Cut the Rope with a dark humor art style. Players need to use various organs as tools, each with distinct functions, to successfully deliver food to the stomach.


    [VIDEO ON YOUTUBE]


  • Function Guardian

    Video Game/ A tower defense game with a rubber hose art style. Players need to follow changes in track and place various weapons at the right time to prevent different enemies from reaching the center.


    [VIDEO ON YOUTUBE]


PICTURES

Here's a collection of photos I made with the open-source software Blender! Color-grading was done using Lightroom-Classic!

A cinematic image of a spaceship flying trough a space-station, created by me with Blender 3D. A cinematic image of a spaceship flying above the ground with mountains in the background, created by me with Blender 3D.
A destroyed default-cube flying over an ocean, created by me with Blender 3D. A cinematic image of a 3D-modeled ship inspired by the HMS Victory, created by me with Blender 3D.

Here are some images I took in the USA!

Hover over them to view more information!

A monochrome picture of the Golden-Gate-Bridge.

The famous Golden-Gate-Bridge! Was a bit cloudy that day, but that probably made it even better!

A close-up picture of a chipmunk.

A chipmunk! We found them in a lot of different places. They were really friendly, weren't even scared of us, thus making photographing them pretty easy!

A minimalistic picture of a helicopter.

Nothing much to say here, but sometimes even the simple, minimalistic photos turn out quite cool!

A picture of a bird in cloudy, dark weather.

We found this cool-looking bird! Fits well with the cloudy weather and the black stone, monochrome from nature!

All these were taken with a Panasonic Lumix DMC-TZ71, a surprisingly good travel camera for a low price.


Click on one of the pictures to see information about it, or visit my ArtStation profile. I'm also on Instagram!

neat things that inspired me⋆⭒°.⋆


- GAME -

Free

-> 时间的形状 The Shape of Time [link]

-> He Fucked The Girl Out of Me [link]

-> Coming Out Simulator 2014 [link]

-> 今天去看海吗(available in Chinese only) [link]

-> 好小狗行为手册(available in Chinese only) [link]

Paid

-> Dujanah [link]

-> Before Your Eyes [link]

-> Disco Elysium [link]

-> Devotion [link]

-> Inside [link]

-> The Beginner's Guide [link]

- KINO -

-> Bad Luck Banging or Loony Porn[link]

-> HOUSE ハウス[link]

-> Conann[link]

-> Hundreds of Beavers[link]

-> 北京的风很大 There’s a Strong Wind in Beijing[link]

-> 杀马特我爱你 We Were Smart[link]

-> Letter From Your Far-Off Country[link]

-> La mécanique des fluides[link]

- TEXT & TALK -

-> The language of new media -- Lev Manovich

-> The Wretched of the Screen -- Hito Steyerl

-> Invisible Cities -- Italo Calvino

-> The Garden of Forking Paths -- Jorge Luis Borges

-> Alternative Game & Art Scenes -- TJ Thomas

-> Game Design as Narrative Architecture -- Henry Jenkins[link]

-> Real Talk: Games About Trauma -- Nathalie Lawhead[link]

-> MDA: A Formal Approach to Game Design and Game Research[link]

-> Videogames Are Poems -- Jordan Magnuson[link]

-> Truth in Game Design -- Jonathan Blow[link]

-> From Game-Story to Cyberdrama -- Janet Murray[link]

-> The Game of Love and Chance -- Paul Virilio[link]

-> "I Lose, Therefore I Think" A Search for Contemplation amid Wars of Push-Button Glare -- Shuen-shing Lee[link]

-> Videogames about self-care are exactly what we need right now -- Chris Priestman[link]

-> Philosophical Games -- Gualeni, Stefano[link]

-> Explorable Explanations -- Nicky Case[link]

-> Molleindustria Manifesto -- Paolo Pedercini[link]

-> Are games art school? How to teach game development when there are no jobs -- Brendan Keogh[link]

-> Over games -- Auriea Harvey & Michaël Samyn[link]

-> Winning Isn’t Everything -- Ian Bogost[link]

-> Videogames are a Mess -- Ian Bogost[link]

Blog

Home

★ Updated on AUGUST 8TH, 2024:


I am currently studying Software Engineering at South China Normal University. I am an game developer, digital artist, and an independent scholar of game studies. My works have been showcased at FEINAKI Beijing Animation Week and exhibited at the China International Cartoon and Game Expo (CCG Expo).


Email: nzs2579228376@gmail.com

Latest Updates

★ NOVEMBER 11TH, 2024: Adding collapsible sections to improve the experience on mobile devices, a lot of other small enhancements and new effects.